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+1 Sword Blast Evolution Progression Guide: What to Advance Next

Decide what to advance next in +1 Sword Blast Evolution at each point of the loop: when to train, buy swords, push stages, or Rebirth for Mastery.

+1 Sword Blast Evolution runs on a single repeating loop: train for Power, fight through stages to earn Wins, spend Wins on stronger swords, and Rebirth to convert your progress into Mastery. What you should advance next depends on where you stand in that loop — and most decisions come down to one comparison: does strengthening (more training or a new sword) get you further right now than resetting for Rebirth?

A view from +1 Sword Blast Evolution

What to advance next at each point

Where you areAdvance this next
New save, tutorial objectives activeFollow the chain: reach the Power goal, fight and win, buy the new weapon, then chase the Wins goal
Rebirth just unlocked but pays almost nothingKeep training and buy a better sword first
Mastery is close to your next dojo upgradeRebirth now, then buy the upgrade
A stage boss is walling youPostpone Rebirth; spend Wins on a sword and train, then return
Deep into late stagesWave dash forward, collect the Wins, upgrade, repeat

The rest of this guide walks through each of those decision points.

Starting out: the tutorial is the loop

The tutorial's first objectives lay out the whole game in order: click to reach a required amount of Power, go fight and win, return and get a new weapon, then chase the next objective — a 10,000 Wins goal early on. Follow it literally. Every later decision is just a bigger version of those same steps: train, defeat enemies, win, get better weapons. That's the whole goal of the game.

Each stage ends in a boss whose HP bar sits at the top of the screen; defeat the boss and the next stage unlocks. While you fight, you can keep clicking to train at the same time, so pushing stages doubles as Power-building. If you want the fundamentals in more depth, the beginner guide and training guide cover the early routines.

First Rebirth: a strong offer to decline

The first time Rebirth unlocks, it can pay as little as 1 Mastery. In one played session, the player declined exactly that offer — instead of resetting for a single Mastery, they trained in the dojo, bought a better weapon, went back to the boss stage they had already beaten, farmed about 10,000 more Wins, and only then rebirthed. Copy that pattern: a Rebirth that pays almost nothing trades away your Power, your sword and your stage progress for nearly nothing in return.

Time Rebirth around your next Mastery purchase

Rebirth pays Mastery, and Mastery buys progression multipliers. Dojo upgrades are the backbone — a better dojo, unlocked as you train, gives five times as much Power per click. Rebirth also multiplies your sword: in one session, the same sword went from 15 billion to 1.52 trillion damage per swing after a rebirth, roughly a hundred times more per swing. The exact Mastery payout per rebirth isn't pinned down to a formula, but that effect is what makes Rebirth the engine of the later loop.

Because the payout lands as a lump of Mastery, timing matters. In that session, one rebirth paid about 17,000 Mastery while the next dojo upgrade cost 17,500 — just short — and later the player deliberately waited until their Mastery reached 19 million, the next upgrade threshold, before resetting, "so we get stronger faster." The working rule: don't rebirth on cooldown; rebirth when you're near your next Mastery purchase, so the payout becomes an upgrade immediately. The rebirth guide and mastery guide break down the reset side further.

At a boss wall: strengthen, don't reset

Every so often a stage boss simply won't fall. At one wall around stage 24/25, the boss had 140 trillion HP — and the demonstrated call was to postpone Rebirth, spend Wins on a better sword, and train more before coming back. It's the same priority as the first-Rebirth decision, just further along the game: a reset won't break a wall, more Power and a better sword will.

The detour is cheaper than it sounds. Once you're strong, previously cleared stages fall in one hit on the way back — early enemies with a few thousand HP evaporate once you're swinging for billions — so the trip back through cleared stages on the road to the boss is quick. More on how stages and their bosses ramp up is in the stages guide.

Later game: Wave dash keeps the loop spinning

Later in the loop you'll come across Wave dash, which skips you forward to the farthest stage you can reach in one hit. That pays out a large batch of Wins at once — funding a better sword and more training, which push the farthest reachable stage even further. It compresses the farming leg of the loop into a single move.

Free Wins and side pickups

A few systems feed the loop without extra work:

  • Wins keep accruing while you're offline, so you come back richer than you left.
  • The shop offers a free daily Wins claim — 16.8 million in one demonstrated session. Grab it each day.
  • Timed rift events open periodically with an extra boss fight. One demonstrated approach: keep farming stages until the timer is nearly out, join at the last second so Wins keep accruing while you wait, then finish the rift boss before the event ends.
  • Ranks, pets and achievements pile up along the way — "clear stage 24" and "billionaire" for reaching 1 billion Wins, for example. They track how far the loop has carried you.

Codes are another way to pick up free items — the codes page keeps the current list.

The rule of thumb

Whatever point of the loop you're standing on, weigh two moves: strengthen now, or reset now. Strengthen through tiny Rebirth offers and boss walls; reset when a Mastery purchase is within reach. Stages and their Wins are the highway between the two — they fund every sword and every training session. For more on each pillar, see the wins guide.