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+1 Sword Blast Evolution Stages Guide: Advancing and Beating Tough Bosses

How to advance through +1 Sword Blast Evolution's combat stages, plus the power-up-and-return routine for beating a stage boss that's too strong.

Every stage in +1 Sword Blast Evolution ends with a boss. Its HP bar sits at the top of the screen, and only its death opens the next stage — stages advance one at a time, in order, so a boss you can't beat is a wall you can't grind through. The fix is always the same: step away, get stronger, come back.

A gameplay view from +1 Sword Blast Evolution

How stages advance

Progress is boss-gated. During a stage fight you can see the boss's HP bar at the top of the screen; empty it and the next stage unlocks. Early stages fall fast — one new player reached stage 6 within minutes of starting — but boss HP scales steeply. A mid-game boss had 27 billion HP and took more than ten hits even with town guards chipping in, and the boss guarding stages 24–25 had 140 trillion. Defeating enemies along the way pays the wins that fund your next power-up. Clearing stage 24 even grants an achievement.

The loop behind every stage

The tutorial teaches the pattern in miniature: click for power, fight and win, return for a new weapon, then chase a 10,000-wins objective. That's the whole game — train, defeat enemies, win, get better weapons — and every stage gate is the next lap of it. If you're brand new, the beginner guide walks through that opening stretch.

Boss too strong? Power up, then return

When a boss's HP bar barely moves, don't grind the boss. Run the power-up routine instead:

  1. Train in the dojo. Clicking and training raise your power, and you can keep clicking while you fight. Training also unlocks better dojos — one upgrade gives five times as much power per click. It works early, too: one player stalled at the gauntlet warden, trained to 10k power, came back, and three-shot it on the way to stage 9. The training guide has the details.
  2. Earn wins and buy a better sword. Defeating enemies banks the wins; the wins guide covers the spending side.
  3. Rebirth when you can. A reset multiplies your swing damage enormously — after one reset, the starting sword swung for 2,816,173, and once that player re-earned the sword he'd been using, it hit 1.52 trillion per swing (he reckoned the reset multiplier was around ×18,000). The rebirth guide explains the system.
  4. Bring backup. Town guards deal damage on their own and can even land the killing blow on a boss.
  5. Join rift events when one opens — one player's click power had jumped to 4.32 million immediately after he beat the rift dragon.
  6. Claim the free daily wins in the shop (worth 16.8 million wins for one player) and check the latest codes while you're there.

On the run back to your best stage, use wave dash: it skips you forward to the farthest stage you can reach in one hit, paying out a bundle of wins so you can re-outfit fast. Once you're strong enough, you'll one-shot every early-stage enemy and boss on the way back.

What beating a wall looks like

One player hit the 140-trillion-HP boss at stages 24–25 and couldn't get through. His route: buy a better sword, train, rebirth for the damage multiplier, re-earn the same sword with its boosted damage, then clear stage 25 — all inside a 21-minute session that ended with 4 rebirths and 77 trillion power, with stage 26 waiting as the next step. Your pace will look different. The cycle won't.